Rules - ARMA

Uniform:
The Uniform includes any and all pieces worn by the player, that are not worn. This includes: Uniform, Vest, Backpack, Helmet, Facewear, Nightvision, GPS, Map, Radio, Compass, Watch, Binoculars.
 * The Uniform is called out in following order:
 * Zeus
 * Platoonlead / Acting Platoonlead
 * Squadlead
 * Individual Soldier
 * Do not take a Device that works like a GPS if you are told not to take a GPS in replacement.
 * If a superior tells you to change a piece of Gear, you are required to change it.
 * You may take any Rangefinder or Binocular of your choice.
 * Exception: If there is a Mortar-Team or Artillery Vehicle, Squadleads and 2iC's are required to carry the Vector 21 and a connected Micro DAGR, to call in Artillery accurately via 5-Digit-Grid
 * Platoonlead, Squadleaders, 2iC's, RTO's and JTAC's are required to carry a Long-Range Radio as their Backpack, in visually fitting Camo-Pattern.
 * When using the Radio Observe Radio-Ettiquette.

Weapons:
The Weapons includes and and all Items that fall into the Categories of: Explosives, Grenades, Primary Weapons, Secondary Weapons, Tertiary Weapons.
 * In general, Weapons are to be NATO Weapons as BluFor and Russian Weapons as OpFor.
 * These rules can be augmented by the following people in this order:
 * Zeus
 * Platoonlead / Acting Platoonlead
 * Grenadelauncher are limited to the Squadlead, the 2iC and the Demolitions-Expert.
 * The Squadlead and/or 2iC can hand off their Grenadelauncher to any member in the Squad.
 * You are restricted to Calibre 5.56mm, 6.5mm or 7.62mm. (Range from .223 to .308)
 * First exception is to certain weapons with 'Odd' Calibre Weapons, like 7.9mm or 6.8mm.
 * Second exception is Artemis.
 * Aside from Artemis, only the Designated Marksman may take a Designated Marksman Rifle, or a Boltaction Sniperrifle, no larger then 7.62mm (.308) Calibre.
 * Any Turrets are restricted to be brought, unless you find them in the Field.
 * You may Request to replace your Autorifle Team with a Turret-Team.
 * This Decision has to be allowed by Zeus AND Platoon.
 * A Squad may carry up to three individual LAT Launchers, or one MAT Launcher with 3 Rounds.
 * The 3 Round limitation counts only explosive-rounds. If it can fire Smoke/Illumination you may take more.
 * You may not take Base-Arma Launchers, like the Alamut / Titan.
 * You are allowed to use a Shotgun, unless ordered to take a different weapon by your Superiors.
 * You may not take Explosive Ammo, Frag Ammo or Doomsday Ammo. Exception being Grenadelaunchers.
 * Only the Autorifleman may take a Machinegun (for example M60 or M249 SAW), with the same Callibre Restrictions as any other gun.
 * You may not take a Full-Auto Sidearm, unless you are the Shooter of an Artemis Team.
 * In regards to Sights:
 * Everyone may take up to 6x magnification Scopes.
 * The Designated Marksman may take up to 16x magnification Scopes.
 * Artemis Shooter may take any Magnification.
 * Noone is permitted to take Thermal Optics.
 * You are permitted to take Night-Vision Optics when applicable.
 * You may take any Muzzle attachment, Bipod or Flashlight / Laserlight.
 * Vehicle Crews and Pilots are limited to PDW's and Pistols. They can not elect a DMR or Demolitions-Expert

Medical Equipment:
Medical Equiptment lists all Gear required for you to bring into the field as G.I. as well as Squad Medic.
 * Squad Members are required to bring the following things:
 * 10 Bandages of their choosing (Elastic, Packing, QuickClot)
 * 2 Stabs of Morphine
 * 2 Stabs of Epinephrine
 * 4 Tourniquets
 * 1 Personal Aidkit
 * You may not bring more then the here named amounts.
 * Medics are required to bring:
 * 30 Packing Bandages
 * 30 Elastic Bandages
 * 20 QuickClot Bandages
 * 15 Morphine
 * 15 Epinephrine
 * 8 500ml Saline
 * 5 Personal Aid Kits (Not More)
 * 8 Tourniquets
 * 1 Surgical Kit
 * You may bring more Bandages, Stabs or Saline, but no more then 5 Personal Aid Kits.