Artemis

The Shooter
The Shooter is the executing Part of the Sharpshooter Asset. The Shooter picks the Sight and Rifle he is most familiar with and prefers to use. He may be overruled on this by the Zeus or Platoonlead / Acting Platoonlead, but it is recommended that the Shooter is allowed the weapon of his choice, as long as it fulfills the following Parameters: The Shooter does not require a Longrange, as the Spotter (see further down) is to carry this for him. The Shooter has to bring:
 * It has to be a Single-Shot Rifle, as in Bolt-Action or Semi-Automatic.
 * The Projectile can not be Propelled by a rocket.
 * The Rifle has to be able to land precise hits at 1000 meters and beyond.
 * It's Caliber has to lie between 7.62mm (.308) and 12.7mm (.500).
 * Rifle of his Choice
 * Scope of his Choice
 * Rangefinder
 * Ammunition
 * Sidearm for CQB (This may be a Full-Auto Sidearm)
 * Rangecard

The Spotter
The Spotter is the coordinating Part of the Team. The Spotters main job is to acquire targets, range them and perform the necessary calculations as well as give adjustments to the Shooter. The Spotter also carries the Long-Range Radio and is in Charge of the Teams Movement and Positioning. It is his job to ensure Platoons orders get executed, while also securing his Shooter from Danger with use of his close-range weaponry.

The Spotter is to bring the following Equipment: The Spotter is also in Charge of placing Markers on the Map to inform the Platoon of oncoming dangers. As such proficiency with Maptools, or the use of an additional Vector-21 + MicroDAGR System in tandem with the Rangefinders may make this job easier.
 * Assaultrifle of his choosing (it is not prohibited but also not recommended to take a Shotgun)
 * Long Range Radio
 * Rangefinders
 * Weather Station
 * Ballistics Computer
 * Weapon Resting Kit
 * Entrenching Tool